EDGE ONLINE: 10
Only the 15th perfect score they've awarded in 20 years. Pretty special. RT @edgeonline The Last Of Us: 10 ow.ly/lJnLvThe Last Of Us strips away the geek-centric fan service so commonplace in contemporary games. For every highbrow idea explored, developers seem compelled to throw in a lowbrow one to counterbalance it. The Last Of Us resists such compromises, and does so without disappearing up its own backside. Naughty Dog has delivered the most riveting, emotionally resonant story-driven epic of this console generation. At times it’s easy to feel like big-budget development has too much on the line to allow stubbornly artful ideas to flourish, but then a game like The Last Of Us emerges through the crumbled blacktop like a climbing vine, green as a burnished emerald.
— PlayStation Europe (@PlayStationEU) June 5, 2013
IGN: Masterpiece 10.0
PlayStation 3 isn’t only well-known for its number of exclusive games, but for the sheer number of quality exclusives. That’s what makes The Last of Us even more impressive, because not only does it join the ranks of Uncharted, Killzone, God of War, Infamous and more, but it bests them all. In short, Naughty Dog has crafted a game that impresses in virtually every way. The Last of Us is a true feat.
Its unrivaled presentation in particular sets the bar even higher than the Uncharted trilogy already did, and its writing, voice acting and layered gameplay combine to create what is very easily the game to beat for Game of the Year 2013.
NBC News: Brutally beautiful (Video)
Kotaku: Yes
The Last of Us, from its overfamiliar beginning to its shocking ending, reflects the courage of its makers' convictions. It is a terrific feat of storytelling, design, art direction and performance. As it turns out, good things still reside within the house of cliché. The performances are fearless, the music is a wonder and the gameplay is well constructed and brutally intense.
Wired:
The Last of Us is an impeccably well-made game, but while it puts on the appearance of breaking the mold with what would appear to be unorthodox characters and gameplay, it actually takes great pains to never introduce anything into the design that might turn away the millions of gamers who won’t play anything that doesn’t have at least ten different types of gun.
We can't wait!
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